


Unfortunately, I was not able to set up a networked game, as it would just timeout when trying to connect whether through direct connect or the lobby probably something wrong with the network there. One suggestion was to make the popup when hovering over buildings static, instead of changing on mouse move, the other was to add chat bubbles instead of the wall of text in the tutorial.
#Juegos parecidos a planet horse how to
We did get a lot of positive feedback in general and some suggestions on how to make the UX/UI nicer. It was also the occasion to meet game developers from various studios and to get feedback from the video game industry. They were even more surprised to learn we were only volunteers. People were quite surprised to see we were free and that while being a 22-year-old project they had never heard of us. In this case, we were still a bit apart because we were the only FLOSS game/project. Most people are quite surprised we even exist This happens to be interesting because we are usually outsiders in the open source events we do ( Capitole du Libre (CDL), Journées du Logiciel Libre (JDLL), Rencontres Mondiales du Logiciel Libre (RMLL), FOSDEM, GrafikLabor) as there are generally not that many games present. This was, to my knowledge the first event Wildfire Games attended that was 100% video-game oriented. So I took my train ticket and my event stuff and headed to the nearest train station! This was the first public event since the COVID so I was very excited to be able to meet people again. From the 20 th to the 22 nd of May I held a booth in Rennes, France for the Stunfest.
